Objekt-Metadaten
Implicit Object Space Partitioning: The No-Memory BVH / Martin Eisemann, Pablo Bauszat, Marcus Magnor. - (Technical Report / Computer Graphics Lab, TU Braunschweig ; 2011-12-16)

Autor/en :Eisemann, Martin
Bauszat, Pablo
Magnor, Marcus
Institut / Verlag :Braunschweig : Computer Graphics Lab, 2011
Fakultät :01 - Carl-Friedrich Gauß-Fakultät
 
Freigeschaltet am :05.01.2012
 
Dokumente :
 
Umfang :25 S.
Sprache :englisch
Kurzfassung :We present a new ray tracing algorithm that requires no explicit acceleration data structure and therefore no memory. It is represented in a completely implicit way by triangle reordering. This new implicit data structure is simple to build, efficient to traverse and has a fast total time to image. The implicit acceleration data structure must be constructed only once and can be reused for arbitrary numbers of rays or ray batches without the need to rebuild the hierarchy. Due to the fast build times it is very well suitable for dynamic and animated scenes. We compare it to classic acceleration data structures, like a Bounding Volume Hierarchy, and analyze its effciency.
Schlagwörter :Implizite Objektpartitionierung, Ray Tracing
Sachgebiet :004 Datenverarbeitung; Informatik
Typ :Publikationen der TU Braunschweig
Format :Text/Dokument
 
 
URN:NBN :urn:nbn:de:gbv:084-12010510134
Zitierfähige URL :http://www.digibib.tu-bs.de/?docid=00042005